ENDA
Endometriosis Support App
(Emerging Talents Concept Grant 2025)
Role: UX Lead
Team:
Overview​
ENDA is an endometriosis app where users can track symptoms like pain, tiredness, and mood. A key focus is the community, with an organized question-and-answer section made by real people.
We founded ENDA after meeting so many individuals affected by endometriosis and realizing how widespread the condition is. Motivated by the need for support, we decided to create a solution.
Our small team consists of a Full Stack Developer, UX Designer, UX Writer, and a Business Consultant to bring the idea to life. We’re currently preparing to submit the app for the Emerging Talents Concept Grant for the second half of 2025.

Goals
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Empower users to track symptoms
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Foster a supportive community
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Increase awareness and education
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Improve access to medical information
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Gather real-world feedback for iteration
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Obtain funding through the Emerging Talents Grant

Initially, the team envisioned a simple in-app blog to house educational content. While this technically fulfilled the requirement to "inform users," it lacked empathy, strategy, and a deep understanding of the audience's needs.
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To design something more meaningful, I immersed myself in the AMD community—attending a Retina Suisse meeting, speaking with Christina Fasser (a long-time advocate and meeting facilitator), and engaging directly with people affected by the disease. These conversations revealed invaluable insights into their emotional and educational journeys.
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Many individuals described their experience with AMD as disorienting and isolating. They spoke of moments of fear, frustration, and resilience. The absence of clear, empathetic information early in their diagnosis left a lasting impact. A recurring theme was: "If I had known more back then, I would’ve felt less alone."
nitial testing phase involved interactive Figma prototypes, allowing us to closely observe how users accessed the educational content, how easily they could engage with audio materials, and how they emotionally responded to the tone and format of the information.We gathered both qualitative and quantitative feedback, grouping findings into themes such as navigation friction, content comprehension,




We conducted several rounds of testing with users aged 60+, including:
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Individuals with varying degrees of vision loss
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Participants wearing AMD-simulating goggles
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Users familiar with screen readers and low-vision navigation tools
The initial testing phase involved interactive Figma prototypes, allowing us to closely observe how users accessed the educational content, how easily they could engage with audio materials, and how they emotionally responded to the tone and format of the information.
We gathered both qualitative and quantitative feedback, grouping findings into themes such as navigation friction, content comprehension, and emotional response. This data directly informed several design iterations—such as simplifying flows, improving audio button visibility, and adjusting pacing of audio content.
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Next Steps: Clinical Trial, Further testing​
Sightsync is a digital platform designed to support individuals living with Age-related Macular Degeneration (AMD), a leading cause of vision loss among older adults. The app facilitates collaboration between patients, caregivers, and healthcare providers, allowing for shared access to medical records, better understanding of the disease, and—importantly—a sense of community.
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When I joined Sightsync, the startup had already participated in several accelerators and built a partnership with Roche. My primary responsibility was to develop the learning experience within the MVP version of the product.
What I learned​
Sightsync is a digital platform designed to support individuals living with Age-related Macular Degeneration (AMD), a leading cause of vision loss among older adults. The app facilitates collaboration between patients, caregivers, and healthcare providers, allowing for shared access to medical records, better understanding of the disease, and—importantly—a sense of community.
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When I joined Sightsync, the startup had already participated in several accelerators and built a partnership with Roche. My primary responsibility was to develop the learning experience within the MVP version of the product.


